Chapter 8 - Animation rendering and

composition

To finish our Beginners Guide for Blender, you will learn how to improve

and work with additional animation production options. Like including a

"missing" feature to the Blender camera, which is a target.

Using a particular type of constraint and an Empty, you can create a

target for any camera that helps with framing. You can make a camera

follow any object moving around in a scene using that target.

Another cool feature involves 2D curves for animations, which can help

with a type of animation called "Turntable." In those animations, your

objects stay still, and the camera will "fly" in a circle around the target —

a great option to show 3D models using animation.

Here is a list of what you will learn in this chapter:

How to make a camera always look to the same object with a

Track To constraint

Make objects follow a path in animation

Creating animation loops in the Graph Editor

Render and export video for animation

Use the Video Sequencer Editor

Edit, Cut, and compose animations with the Sequencer

Add backgrounds for animations in the Sequencer